From 83584ef23105be514c474ca0a1f107d681888d5d Mon Sep 17 00:00:00 2001 From: Andy Wingo Date: Thu, 14 Jun 2018 22:16:01 +0200 Subject: Fix libguile subcomponent headers not to include * libguile/bytevectors.h: Include uniform.h, for use in the macros. * libguile/extensions.h: Include libpath.h, for the SCM_EFFECTIVE_VERSION, which is almost always used with these routines. * libguile/frames.h: * libguile/instructions.h: * libguile/intrinsics.h: * libguile/loader.h: * libguile/programs.h: * libguile/vm.h: Include instead of . Cuts a circular include, but also precipitates a lot of maintenance in the .c files. * libguile/*.c: Update C files to add needed all needed includes that before were getting automatically pulled in by the indirect inclusion of libguile.h. --- libguile/init.c | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'libguile/init.c') diff --git a/libguile/init.c b/libguile/init.c index 9b3accb34..146e8416a 100644 --- a/libguile/init.c +++ b/libguile/init.c @@ -140,6 +140,11 @@ #include "libguile/extensions.h" #include "libguile/uniform.h" #include "libguile/deprecated.h" +#include "libguile/weak-set.h" +#include "libguile/weak-table.h" +#include "libguile/weak-vector.h" +#include "libguile/foreign-object.h" +#include "libguile/r6rs-ports.h" #include "libguile/init.h" #include "libguile/private-options.h" -- cgit v1.2.3